These are the hex colour codes for the different gametext colours. The definitions are based on the patterns, so "SAMP_GAME_TEXT_RHH" is the colour of "~r~~h~~h~":
pawn Код:
#define MK_RGB(%0,%1,%2) ((%0) << 24 | (%1) << 16 | (%0) << 8)
#define SAMP_GAME_TEXT MK_RGB(144, 98, 16)
#define SAMP_GAME_TEXT_ MK_RGB(144, 98, 16)
#define SAMP_GAME_TEXT_H MK_RGB(216, 147, 24)
#define SAMP_GAME_TEXT_HH MK_RGB(255, 255, 54)
#define SAMP_GAME_TEXT_R MK_RGB(180, 25, 29)
#define SAMP_GAME_TEXT_RH MK_RGB(255, 37, 43)
#define SAMP_GAME_TEXT_RHH MK_RGB(255, 55, 64)
#define SAMP_GAME_TEXT_RHHH MK_RGB(255, 82, 96)
#define SAMP_GAME_TEXT_RHHHH MK_RGB(255, 123, 144)
#define SAMP_GAME_TEXT_RHHHHH MK_RGB(255, 184, 216)
#define SAMP_GAME_TEXT_G MK_RGB( 54, 104, 44)
#define SAMP_GAME_TEXT_GH MK_RGB( 81, 156, 66)
#define SAMP_GAME_TEXT_GHH MK_RGB(121, 234, 99)
#define SAMP_GAME_TEXT_GHHH MK_RGB(181, 255, 148)
#define SAMP_GAME_TEXT_GHHHH MK_RGB(255, 255, 222)
#define SAMP_GAME_TEXT_B MK_RGB( 50, 60, 127)
#define SAMP_GAME_TEXT_BH MK_RGB( 75, 90, 190)
#define SAMP_GAME_TEXT_BHH MK_RGB(112, 135, 255)
#define SAMP_GAME_TEXT_BHHH MK_RGB(168, 202, 255)
#define SAMP_GAME_TEXT_Y MK_RGB(226, 192, 99)
#define SAMP_GAME_TEXT_YH MK_RGB(255, 255, 148)
#define SAMP_GAME_TEXT_YHH MK_RGB(255, 255, 222) // Also in green
#define SAMP_GAME_TEXT_P MK_RGB(168, 110, 252)
#define SAMP_GAME_TEXT_PH MK_RGB(252, 165, 255)
#define SAMP_GAME_TEXT_PHH MK_RGB(255, 247, 255)
#define SAMP_GAME_TEXT_W MK_RGB(255, 255, 255)
#define SAMP_GAME_TEXT_L MK_RGB( 0, 0, 0)