enum saving help
#9

128 is for client message's max strings
But I already know why I am using 288 (file string); I used a super save system with big strings AND file's :P
And the string where bigger then 200 (alot of maps, HASH + MD5 and codes)
I used that for benchmarks and backup's / old data. For example, if a players crashes, he'll get all his EXACT data back
Example of a map+file:
scriptfiles/safety/FF0/Players/Debug/SaveData/Temp/Backups/Server/1-12-2010/Hour_17/Kevin_Warde__HASHCODEHASHCODEHASHCODEMD5MD5MD5MD5M D5_39849328982749381294._tmp.txt.data_old :P
And I've decoded more stuff, but that's private. Only that above isn't really safe :/

Whatever,
His question is answered. I won't reply in this topic anymore.
If you have any comments, PM me
Reply


Messages In This Thread
enum saving help - by <Weponz> - 01.12.2010, 13:26
Re: enum saving help - by Jochemd - 01.12.2010, 13:27
Re: enum saving help - by <Weponz> - 01.12.2010, 13:31
Re: enum saving help - by Jochemd - 01.12.2010, 13:32
Re: enum saving help - by <Weponz> - 01.12.2010, 13:34
Re: enum saving help - by Jochemd - 01.12.2010, 13:37
Re: enum saving help - by Kwarde - 01.12.2010, 13:37
Re: enum saving help - by Jochemd - 01.12.2010, 13:41
Re: enum saving help - by Kwarde - 01.12.2010, 15:20

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