01.12.2010, 15:20
128 is for client message's max strings ![Wink](images/smilies/wink.png)
But I already know why I am using 288 (file string); I used a super save system with big strings AND file's :P
And the string where bigger then 200 (alot of maps, HASH + MD5 and codes)
I used that for benchmarks and backup's / old data. For example, if a players crashes, he'll get all his EXACT data back
Example of a map+file:
scriptfiles/safety/FF0/Players/Debug/SaveData/Temp/Backups/Server/1-12-2010/Hour_17/Kevin_Warde__HASHCODEHASHCODEHASHCODEMD5MD5MD5MD5M D5_39849328982749381294._tmp.txt.data_old :P
And I've decoded more stuff, but that's private. Only that above isn't really safe :/
Whatever,
His question is answered. I won't reply in this topic anymore.
If you have any comments, PM me
![Wink](images/smilies/wink.png)
But I already know why I am using 288 (file string); I used a super save system with big strings AND file's :P
And the string where bigger then 200 (alot of maps, HASH + MD5 and codes)
I used that for benchmarks and backup's / old data. For example, if a players crashes, he'll get all his EXACT data back
Example of a map+file:
scriptfiles/safety/FF0/Players/Debug/SaveData/Temp/Backups/Server/1-12-2010/Hour_17/Kevin_Warde__HASHCODEHASHCODEHASHCODEMD5MD5MD5MD5M D5_39849328982749381294._tmp.txt.data_old :P
And I've decoded more stuff, but that's private. Only that above isn't really safe :/
Whatever,
His question is answered. I won't reply in this topic anymore.
If you have any comments, PM me
![Wink](images/smilies/wink.png)