01.12.2010, 00:00
Client should download scoreboard data only if it needs (TAB pressing). When playing in large RPG server with 200 or more players and if you are staying alone somewhere in the desert without movement there is still foreground "unused" downloading (pressing F5 will shows netstats)
Object streamer like those in MTA.
Map System. Purpose - to reduse network packet count (CreatePlayerObject / DestoroyPlayerObject) - this is done by streamer plugins. - this is real problem for large RPG servers!!!
Client connects to server, downloads map (if needed), then client creates objects using gta engine.
what about textdraws? will they be changed?
my request for textdraws:
1) player textdraws are saved at client side. this means TD's are not global...
2) add flags to textdraws, so they may have flags: TD_STATIC, TD_AUTOUPDATE, TD_TIMER, etc..
3) MAX TD's at client side may be about 32
Object streamer like those in MTA.
Map System. Purpose - to reduse network packet count (CreatePlayerObject / DestoroyPlayerObject) - this is done by streamer plugins. - this is real problem for large RPG servers!!!
Client connects to server, downloads map (if needed), then client creates objects using gta engine.
what about textdraws? will they be changed?
my request for textdraws:
1) player textdraws are saved at client side. this means TD's are not global...
2) add flags to textdraws, so they may have flags: TD_STATIC, TD_AUTOUPDATE, TD_TIMER, etc..
3) MAX TD's at client side may be about 32