26.11.2010, 23:22
pawn Код:
new Weapon[MAX_PLAYERS][13];
new Ammo[MAX_PLAYERS][13];
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER)
{
for(new i = 0; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, Weapon[playerid][i], Ammo[playerid][i]);
ResetPlayerWeapons(playerid);
}
}
else if(newstate == PLAYER_STATE_ONFOOT)
{
for(new i = 0; i < 13; i++)
{
GivePlayerWeapon(playerid, Weapon[playerid][i], Ammo[playerid][i]);
}
}
return 1;
}