23.11.2010, 22:43
that's because you're getting the players name and then showing it in a dialog instead of getting all the names and putting them in a string and then putting that into a dialog
pawn Код:
COMMAND:wanted(playerid, params[])
{
new count, namestr[MAX_PLAYER_NAME], string[128];//64 is too much since the max length of a name is like ~20
for(new i; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerWantedLevel(i)!=0)
{
count++;
GetPlayerName(i,namestr,MAX_PLAYER_NAME);
if(!strlen(string))
{
format(string,sizeof(string),"%s level: %d",namestr,GetPlayerWantedLevel(i));
}
else
{
format(string,sizeof(string),"\n%s level: %d",namestr,GetPlayerWantedLevel(i));
}
}
}
}
//also you'd use ShowPlayerDialog outside of the loop, just after it's finished
ShowPlayerDialog(playerid,500, DIALOG_STYLE_MSGBOX, "Wanted List.",string,"Ok", "Cancel");
if(count == 0)return SendClientMessage(playerid,White,"There are no wanted Players");
return 1;
}

