23.11.2010, 02:29
New question. ;]
My Pickup. I have a clothes (the little blue shirt :]) pickup next to a shed.
The pickup is supposed to put you into class selection, to pick your skin you
want to use.
I have the location and all perfectly set up. However, when I go into it, it fudges up.
Only gives me the 'SendClientMessage'
Even though it's set up as so:
If I can, I'd like to make it so it doesn't have to kill you. I've made a /class command before that kills you, and lets you select your class. But, again, I'd like to not have to kill them, if possible.
My Pickup. I have a clothes (the little blue shirt :]) pickup next to a shed.
The pickup is supposed to put you into class selection, to pick your skin you
want to use.
I have the location and all perfectly set up. However, when I go into it, it fudges up.
Only gives me the 'SendClientMessage'
Even though it's set up as so:
Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
if(pickupid == Clothes)SendClientMessage(playerid,COLOR_YELLOW, "Pick your skin and select Spawn.");
ForceClassSelection(playerid);
return 1;
}

