Not going to fully make it, but get an idea from this:
pawn Код:
new pWanted[MAX_PLAYERS];
CMD:bounty(playerid, params[])
{
new pID, Amount;
if(sscanf(params, "ui", pID, Amount)) return SendClientMessage(playerid, COLOR_RED, "USAGE: /Bounty < PlayerID > < Amount >");
pWanted[pID] = Amount;
return 1;
}
public OnPlayerDeath(....)
{
if(pWanted[playerid] >= 0)
{
GivePlayerMoney(killerid, pWanted[playerid]);
pWanted[playerid] = 0;
}
return 1;
}
Might not be the best, but give it a try