21.11.2010, 17:08
pawn Код:
#include <a_samp>
#define FILTERSCRIPT
new pTimer_Check[MAX_PLAYERS];
new pSecondsInArea[MAX_PLAYERS];
forward CheckPInArea(playerid);
forward ResetVars();
public OnFilterScriptInit()
{
SetTimer("ResetVars",1000,true);
}
public OnPlayerSpawn(playerid)
{
pTimer_Check[playerid] = SetTimerEx("CheckPInArea", 1000, true, "i", playerid);
pSecondsInArea[playerid] = 0;
return 1;
}
public OnPlayerDeath(playerid)
{
KillTimer(pTimer_Check[playerid]);
pSecondsInArea[playerid] = 0;
return 1;
}
public ResetVars()
{
if(pSecondsInArea[playerid]>=1)
{
pSecondsInArea[playerid]--;
}
}
public CheckPInArea(playerid)
{
if(IsPlayerInArea(playerid, 917.74, 2043.3, 997.12, 2183) && !IsPlayerAdmin(playerid))
{ //X, Y, Z
if(pSecondsInArea[playerid] == 0)
{
//Get & SetPlayerWanted
SetPlayerWantedLevel(playerid, (GetPlayerWantedLevel(playerid) + 10));
new wantedlevel;
wantedlevel = GetPlayerWantedLevel(playerid);
new tmp[64];
//GetPlayerName
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
//TextToShowForAll
format(tmp, sizeof(tmp), "(TRASPASSING ARMY) %s traspassing ARMY.", wantedlevel);
SendClientMessage(playerid, 0xFF0000FF, tmp);
//TextToShowForPlayer
format(tmp, sizeof(tmp), "(TRASPASSING ARMY) Your wanted level is now: %i", wantedlevel);
SendClientMessage(playerid, 0xFF0000FF, tmp);
pSecondsInArea[playerid]+=75;
}
}
return 1;
}
stock IsPlayerInArea(playerid, Float:MinX, Float:MinY, Float:MaxX, Float:MaxY)
{
new Float:pX, Float:pY, Float:pZ;
GetPlayerPos(playerid, pX, pY, pZ);
if(pX >= MinX && pX <= MaxX && pY >= MinY && pY <= MaxY)
return true;
else
return false;
}