21.11.2010, 03:33
Timer saves time....
Saves time, also its more efficient... You don't have to worry about your files not saving if crashed... If you die, there is no real need to update a file... Just PlayerInfo[playerid][Deaths]++; on OnPlayerDeath then save them later...
pawn Код:
//Filter or GamemodeInit
SetTimer("SavePlayer",5000,true); //5 seconds....
//somewhere else...
forward SavePlayer(playerid);
public SavePlayer(playerid)
{
//What ever your playerinfo stuff is.....
return 1;
}

