21.11.2010, 03:27
500ms timer? Are you deluded?
Save it when it has to be saved. OnPlayerDeath/Disconnect/whenever something changes.
Put all of that code into something like...
And simply call SavePlayerInfo(playerid); when something relevant happens.
Save it when it has to be saved. OnPlayerDeath/Disconnect/whenever something changes.
Put all of that code into something like...
pawn Код:
stock SavePlayerInfo(playerid)
{
// Code here
}

