All == TEAM_HUMAN
#6

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Originally Posted by Hiddos
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Or just return 0 at OnPlayerRequest spawn when it appears that one team contains more players then the other, no need for stupido timers.
How does that put 3 players into human team, when all players are in zombie team?
Players don't need to respawn to become zombies. And he doesn't want them to not be able to spawn..
(maybe they do need to respawn, I don't know how the GM works, but still.)

No one has even mentioned any timers. The code I posted, which is really basicly the same as Lorenc_ suggested, can be put for example under function which makes players zombies. There is no need for timers. Although it can work with a timer. Even then, a 5 second timer is sufficent and nothing resource hungry.
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Messages In This Thread
All == TEAM_HUMAN - by Kitten - 20.11.2010, 07:03
Re: All == TEAM_HUMAN - by Lorenc_ - 20.11.2010, 09:26
Re: All == TEAM_HUMAN - by TheXIII - 20.11.2010, 09:27
Re: All == TEAM_HUMAN - by Hiddos - 20.11.2010, 09:29
AW: All == TEAM_HUMAN - by Saitecx - 20.11.2010, 09:33
Re: All == TEAM_HUMAN - by TheXIII - 20.11.2010, 09:35

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