Bomb code help
#1

I have these:
Код:
new plantada[MAX_PLAYERS], detonada[MAX_PLAYERS]; // Plantada = planted | detonada = detoned
Код:
if(strcmp("/plant",cmdtext, true, 10) == 0)
	 {

	   if(plantada[playerid] == 0 && detonada[playerid] == 0)
	   {
       SendClientMessageToAll(0xFF000000, "The bomb has been planted");
	   plantada[playerid]=1;
	   }
	   else if(plantada[playerid] == 1)
	   {
	   SendClientMessage(playerid, 0xFF000000, "You cannot plant the bomb, cuz it's already planted");
	   }
	   return 1;
	 }
	 if(strcmp("/detone",cmdtext, true, 10) == 0)
	 {
	   if(detonada[playerid] == 0 && plantada[playerid] == 1)
	   {
		 CreateExplosion(getpos, 7, 100);
		 SendClientMessageToAll(0xFF000000, "The bomb has been detoned");
		 plantada[playerid]=0;
		 detonada[playerid]=1;
	   }
	   else if(plantada[playerid] == 0 && detonada[playerid] == 1)
	   {
		 SendClientMessage(playerid, 0xFF000000, "The bomb hasn't been planted yet");
	   }
	   return 1;
    }
I'd pretend to, when a player use /plant on a pos, such as 111, 111, 111 (example), and use /detone, it explodes on 111, 111, 111. Anyone help please
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Messages In This Thread
Bomb code help - by blackwave - 18.11.2010, 14:58
Re: Bomb code help - by blackwave - 18.11.2010, 18:16
Re: Bomb code help - by WillyP - 18.11.2010, 18:26
Re: Bomb code help - by MadeMan - 18.11.2010, 18:45
Re: Bomb code help - by blackwave - 18.11.2010, 18:59
Re: Bomb code help - by dark_clown - 18.11.2010, 19:51

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