17.11.2010, 01:19
i took care of it...just did at OnPlayerConnect...
PlayerInfo[MAX_PLAYERS][pInfo]=.....SQL......;
so when the player connects its takes the data and then i just use it and this is not lag :]
PlayerInfo[MAX_PLAYERS][pInfo]=.....SQL......;
so when the player connects its takes the data and then i just use it and this is not lag :]