15.11.2010, 12:35
One thing I noticed,
->
Also, move the SendClientMessage, printf, and SetTimer out of the for-loop.
pawn Code:
for(new v = 0; v < MAX_PLAYERS; ++v)
{
...
}
pawn Code:
for(new v = 0; v < MAX_PLAYERS; ++v)
{
if ( !IsPlayerConnected( v ) ) continue;
...
}