This lags .... u_u
#6

Sorry for dual, but look at this code from LADMIN4V2 ADMIN FS. This automatically saves, I saw on .ini file!
Code:
dcmd_setlevel(playerid,params[]) {
	if(PlayerInfo[playerid][LoggedIn] == 1) {
		if(PlayerInfo[playerid][Level] >= 5 || IsPlayerAdmin(playerid)) {
		    new tmp[256], tmp2[256], Index;		tmp = strtok(params,Index), tmp2 = strtok(params,Index);
		    if(!strlen(params)) return SendClientMessage(playerid, red, "USAGE: /setlevel [playerid] [level]");
	    	new player1, level, playername[MAX_PLAYER_NAME], adminname[MAX_PLAYER_NAME], string[128];
			player1 = strval(tmp);
			if(!strlen(tmp2)) return SendClientMessage(playerid, red, "USAGE: /setlevel [playerid] [level]");
			level = strval(tmp2);

			if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
				if(PlayerInfo[player1][LoggedIn] == 1) {
					if(level > ServerInfo[MaxAdminLevel] ) return SendClientMessage(playerid,red,"ERROR: Incorrect Level");
					if(level == PlayerInfo[player1][Level]) return SendClientMessage(playerid,red,"ERROR: Player is already this level");
	       			CMDMessageToAdmins(playerid,"SETLEVEL");
					GetPlayerName(player1, playername, sizeof(playername));	GetPlayerName(playerid, adminname, sizeof(adminname));
			       	new year,month,day;   getdate(year, month, day); new hour,minute,second; gettime(hour,minute,second);

					if(level > 0) format(string,sizeof(string),"Administrator %s has set you to Administrator Status [level %d]",adminname, level);
					else format(string,sizeof(string),"Administrator %s has set you to Player Status [level %d]",adminname, level);
					SendClientMessage(player1,blue,string);

					if(level > PlayerInfo[player1][Level]) GameTextForPlayer(player1,"Promoted", 2000, 3);
					else GameTextForPlayer(player1,"Demoted", 2000, 3);

					format(string,sizeof(string),"You have made %s Level %d on %d/%d/%d at %d:%d:%d", playername, level, day, month, year, hour, minute, second); SendClientMessage(playerid,blue,string);
					format(string,sizeof(string),"Administrator %s has made %s Level %d on %d/%d/%d at %d:%d:%d",adminname, playername, level, day, month, year, hour, minute, second);
					SaveToFile("AdminLog",string);
					dUserSetINT(PlayerName2(player1)).("level",(level));
					PlayerInfo[player1][Level] = level;
					return PlayerPlaySound(player1,1057,0.0,0.0,0.0);
				} else return SendClientMessage(playerid,red,"ERROR: Player must be registered and logged in to be admin");
			} else return SendClientMessage(playerid, red, "Player is not connected");
		} else return SendClientMessage(playerid,red,"ERROR: You are not a high enough level to use this command");
	} else return SendClientMessage(playerid,red,"ERROR: You must be logged in to use this commands");
}
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Messages In This Thread
This lags .... u_u - by blackwave - 15.11.2010, 12:04
Re: This lags .... u_u - by The_Moddler - 15.11.2010, 12:10
Re: This lags .... u_u - by blackwave - 15.11.2010, 12:17
Re: This lags .... u_u - by iggy1 - 15.11.2010, 12:21
Re: This lags .... u_u - by blackwave - 15.11.2010, 12:23
Re: This lags .... u_u - by blackwave - 15.11.2010, 12:28
Re: This lags .... u_u - by Slice - 15.11.2010, 12:35
Re: This lags .... u_u - by The_Moddler - 15.11.2010, 12:58
Re: This lags .... u_u - by Slice - 15.11.2010, 13:01
Re: This lags .... u_u - by The_Moddler - 15.11.2010, 13:03

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