setplayername
#8

Tested it doesn't crash at all.

pawn Code:
public OnPlayerDisconnect ( playerid, reason )
{
    SetPlayerName   ( playerid, "LongGoneFag"  );
    printf          ( "%d%d", playerid, reason );

    return 1;
}
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Messages In This Thread
setplayername - by Macluawn - 09.11.2010, 15:57
Re: setplayername - by Jay_ - 09.11.2010, 16:32
Re: setplayername - by ••• ĤБĶБM ••• - 09.11.2010, 17:58
Re: setplayername - by Macluawn - 09.11.2010, 18:11
Re: setplayername - by Mean - 13.11.2010, 18:26
Re: setplayername - by Zh3r0 - 13.11.2010, 19:04
setplayername - by [NoV]LaZ - 13.11.2010, 19:33
Re: setplayername - by Retardedwolf - 13.11.2010, 19:42
Re: setplayername - by Macluawn - 13.11.2010, 19:50
setplayername - by [NoV]LaZ - 13.11.2010, 20:26

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