Almost perfect
#5

pawn Код:
new tmp[256], string[128];
After tmp[256] after /team .

EDIT:
pawn Код:
if(strcmp(cmd, "/team", true) == 0) {  //teams
        new tmp[256], string[128];
        new gangcmd, gangnum;
        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp)) {
            SendClientMessage(playerid, COLOR_WHITE, "USE: /team [create/join/invite/quit] [name/id]");
            return 1;
        }
        giveplayerid = strval(tmp);

        if(strcmp(tmp, "create", true)==0)
            gangcmd = 1;
        else if(strcmp(tmp, "invite", true)==0)
            gangcmd = 2;
        else if(strcmp(tmp, "join", true)==0)
            gangcmd = 3;
        else if(strcmp(tmp, "quit", true)==0)
            gangcmd = 4;

        tmp = strtok(cmdtext, idx);
        if(gangcmd < 3 && !strlen(tmp)) {
            if(gangcmd==0)
                SendClientMessage(playerid, COLOR_WHITE, "USE: /team [create/join/invite/quit] [name/id]");
            else if(gangcmd==1)
                SendClientMessage(playerid, COLOR_WHITE, "USE: /team [create] [name]");
            else if(gangcmd==2)
                SendClientMessage(playerid, COLOR_WHITE, "USE: /team [invite] [playerid]");
            return 1;
        }

        //create
        if(gangcmd==1) {
            if(playerGang[playerid]>0) {
                SendClientMessage(playerid, COLOR_RED, "You're already in a team!");
                return 1;
            }

            for(new i = 1; i < MAX_GANGS; i++) {
                if(gangInfo[i][0]==0) {
                    format(gangNames[i], MAX_GANG_NAME, "%s", tmp);
                    gangInfo[i][0]=1;
                    gangInfo[i][1]=1;
                    gangInfo[i][2]=playerColors[playerid];
                    gangMembers[i][0] = playerid;
                    format(string, sizeof(string),"You created a team '%s' (id: %d)", gangNames[i], i);
                    SendClientMessage(playerid, COLOR_GREEN, string);

                    playerGang[playerid]=i;

                    return 1;
                }
            }

            return 1;

        //joining team
        } else if (gangcmd==3) {
            gangnum = gangInvite[playerid];

            if(playerGang[playerid]>0) {
                SendClientMessage(playerid, COLOR_RED, "You're already in a team!");
                return 1;
            }
            if(gangInvite[playerid]==0) {
                SendClientMessage(playerid, COLOR_RED, "You weren't invited.");
                return 1;
            }
            if(gangInfo[gangnum][0]==0) {
                SendClientMessage(playerid, COLOR_RED, "This team does not exist!");
                return 1;
            }

            if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) {
                new i = gangInfo[gangnum][1];

                gangInvite[playerid]=0;

                gangMembers[gangnum][i] = playerid;

                GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
                for(new j = 0; j < gangInfo[gangnum][1]; j++) {
                    format(string, sizeof(string),"%s joined a team.", sendername);
                    SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string);
                }

                gangInfo[gangnum][1]++;
                playerGang[playerid] = gangnum;

                SetPlayerColor(playerid,gangInfo[gangnum][2]);

                format(string, sizeof(string),"You joined a team'%s' (id: %d)", gangNames[gangnum], gangnum);
                SendClientMessage(playerid, COLOR_GREEN, string);

                return 1;
            }

            SendClientMessage(playerid, COLOR_RED, "This team is full.");
            return 1;

        //invite
        } else if (gangcmd==2) {
            giveplayerid = strval(tmp);

            if(playerGang[playerid]==0) {
                SendClientMessage(playerid, COLOR_RED, "You're not in a team!");
                return 1;
            }
            if(gangMembers[playerGang[playerid]][0]!=playerid) {
                SendClientMessage(playerid, COLOR_RED, "You must be the team leader.");
                return 1;
            }

            if(IsPlayerConnected(giveplayerid)) {
                GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
                GetPlayerName(playerid, sendername, sizeof(sendername));

                format(string, sizeof(string),"You invited %s.", giveplayer);
                SendClientMessage(playerid, COLOR_GREEN, string);
                format(string, sizeof(string),"You were invited to join '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]);
                SendClientMessage(giveplayerid, COLOR_GREEN, string);

                gangInvite[giveplayerid]=playerGang[playerid];

            } else
                SendClientMessage(playerid, COLOR_RED, "Player does not exist!");

        //quit
        } else if (gangcmd==4) {
            PlayerLeaveGang(playerid);
        }

        return 1;
    }

    //info

    if(strcmp(cmd, "/teaminfo", true) == 0) {
        new tmp[256];
        new gangnum;
        tmp = strtok(cmdtext, idx);

        if(!strlen(tmp) && playerGang[playerid]==0) {
            SendClientMessage(playerid, COLOR_WHITE, "USE: /teaminfo [name/number]");
            return 1;
        } else if (!strlen(tmp))
            gangnum = playerGang[playerid];
        else
            gangnum = strval(tmp);

        if(gangInfo[gangnum][0]==0) {
            SendClientMessage(playerid, COLOR_RED, "This team does not exist!");
            return 1;
        }

        format(string, sizeof(string),"'%s' Team Members (id: %d)", gangNames[gangnum], gangnum);
        SendClientMessage(playerid, COLOR_GREEN, string);

        for(new i = 0; i < gangInfo[gangnum][1]; i++) {
            GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer));
            format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]);
            SendClientMessage(playerid, COLOR_YELLOW, string);
        }

        return 1;
    }

    //teams

    if(strcmp(cmd, "/teams", true) == 0)
    {
        new AB;

        SendClientMessage(playerid, COLOR_GREEN, "Teams:");
        for(new i=0; i < MAX_GANGS; i++) {
            if(gangInfo[i][0]==1) {
                format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]);

                AB++;
                if(x > 2) {
                    SendClientMessage(playerid, COLOR_YELLOW, string);
                    AB = 0;
                    format(string, sizeof(string), "");
                } else {
                    format(string, sizeof(string), "%s, ", string);
                }
            }
        }

        if(AB <= 2 && AB > 0) {
            string[strlen(string)-2] = '.';
            SendClientMessage(playerid, COLOR_YELLOW, string);
        }

        return 1;
    }

    return 1;
}
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Messages In This Thread
Almost perfect - by marinov - 13.11.2010, 17:58
Re: Almost perfect - by willsuckformoney - 13.11.2010, 18:00
Re: Almost perfect - by New_Player[USW] - 13.11.2010, 18:01
Re: Almost perfect - by marinov - 13.11.2010, 18:10
Re: Almost perfect - by willsuckformoney - 13.11.2010, 18:11
Re: Almost perfect - by The_Gangstas - 13.11.2010, 18:16
Re: Almost perfect - by marinov - 13.11.2010, 18:25
Re: Almost perfect - by Mean - 13.11.2010, 18:28
Re: Almost perfect - by marinov - 13.11.2010, 18:30
Re: Almost perfect - by MadeMan - 13.11.2010, 18:36

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