Quote:
Originally Posted by wups
If all functions on it would be set correctly, it wouldn't lag if all functions will be usefull. For this i would actually use a player loop.
I had a very laggy speedo, which was put on OnPlayerUpdate, and after ~40 players on the server stoped calling OnPlayerUpdate
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That's because you are checking the speed of the player/vehicle, and re-setting it into a textdraw multiple times a second, of course that would cause at least some lag with multiple users. Textdraws, I would think, would take more time to execute because it has to display something new on the screen while updating everything else (not to mention the destroying/hiding part, and re-showing).