CallLocalFunction or RequestClass bug?
#11

pawn Код:
public OnPlayerRequestSpawn(playerid)
{
        GetPlayerName(playerid,sendername,24);
        #if defined LOGIN_BEFORE_SPAWN
        if(playerDB[playerid][Authed] == 0)
        {
            SendClientMessage(playerid,LIGHTBLUE,"[LOGIN] Account is registered, login in order to play.");
            return 0;
        }
        #endif
    #if defined REGISTER_BEFORE_SPAWN
        if (!udb_Exists(sendername))
        {
            SendClientMessage(playerid,LIGHTBLUE,"[LOGIN] Account is not registered,register in order to play.");
            return 0;
        }
    #endif
    if(GetPlayerSkin(playerid) == 188)
    {
        GameTextForPlayer(playerid, "~r~Enter the password", 3000, 3);
        IsRequestingSpawn[playerid] = 1;
        return 0;
    }
    return 1;
}
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