12.11.2010, 09:28
Umm.. kindof.
When player enters interior, set their VW unique to that entrance. So players won't see eachother, although they are in different "buildings". Also, on exit use GetPlayerVirtualWorld to teleport player back to the correct building entrance.
Also, there was/is a bug where chat collides when players are in same interior, but different VW's. You might also want to look into that.
When player enters interior, set their VW unique to that entrance. So players won't see eachother, although they are in different "buildings". Also, on exit use GetPlayerVirtualWorld to teleport player back to the correct building entrance.
Also, there was/is a bug where chat collides when players are in same interior, but different VW's. You might also want to look into that.