12.11.2010, 00:34
So I was looking between textdraw and "GameTextForPlayer"
and "GameTextForPlayer" looks ALOT shorter than TextDraw
(Besides isn't Textdraw mainly for showing server name/forums
at the bottom of the screen?)
SO, for "GameTextForPlayer" on the wiki it said
And what I don't understand is the "new string[50];" .. what's that mean? (Link/Discription, anything really.)
And whats that "%i"?
If I was going to make this for Class Selection, would I just do the same as textdraw
to tell it to dissipear if its on the wrong ID? Or would I not need to because of the timer?
And where would I set it to appear on the ID?
-- How would I make "Survivor" only appear on CJ?
--and make "Survivor 2" only appear on ID 170?
Because If I don't have to make it not appear for the wrong ID, and just have it so it when you go over CJ (or ID 170) it would stay up for 5 seconds, or go away after you switch to ID 170(or CJ).
Thanks ^^
and "GameTextForPlayer" looks ALOT shorter than TextDraw
(Besides isn't Textdraw mainly for showing server name/forums
at the bottom of the screen?)
SO, for "GameTextForPlayer" on the wiki it said
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new string[50]; format(string, sizeof(string), "You entered vehicle: %i", vehicleid); GameTextForPlayer(playerid, string, 3000, 4); return 1; }
And whats that "%i"?
If I was going to make this for Class Selection, would I just do the same as textdraw
to tell it to dissipear if its on the wrong ID? Or would I not need to because of the timer?
And where would I set it to appear on the ID?
-- How would I make "Survivor" only appear on CJ?
--and make "Survivor 2" only appear on ID 170?
Because If I don't have to make it not appear for the wrong ID, and just have it so it when you go over CJ (or ID 170) it would stay up for 5 seconds, or go away after you switch to ID 170(or CJ).
Thanks ^^