11.11.2010, 13:00
Well, you're using sscanf TWO times. This is unnecessary and probably causes the problem. I never looked into the exact way of how sscanf works, but I'd delete one of those lines:
pawn Код:
dcmd_killplayer(playerid,params[])
{
new target, TargetName[MAX_PLAYER_NAME];
new id;
new string[128];
if(sscanf(params, "u", id)) SendClientMessage(playerid, RED, "USAGE: /killplayer [id]");
else if (id == INVALID_PLAYER_ID) SendClientMessage(playerid, RED, "That player its not connected.");
GetPlayerName(target, TargetName, sizeof(TargetName));
format(string,sizeof(string),"You have killed player %s",TargetName);
SendClientMessage(playerid,GREEN,string);
SetPlayerHealth(target, 0.0);
SendClientMessage(id, GREEN, "You has been killed by server admin.");
return 1;
}