Define KEY_AIM!
#2

I don't understand your post, but to define this, you simply need to add:
pawn Код:
#define KEY_AIM (128)
to your gamemode / filterscript.

After defining it, you can use it simply in OnPlayerKeyStateChange, just as default defined keys. Example:
pawn Код:
if(newkeys & KEY_AIM && !IsPlayerInAnyVehicle(playerid))
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Messages In This Thread
Define KEY_AIM! - by ColdXX - 10.11.2010, 17:45
Re: Define KEY_AIM! - by rs.pect - 10.11.2010, 17:51
Re: Define KEY_AIM! - by ColdXX - 10.11.2010, 17:54
Re: Define KEY_AIM! - by rs.pect - 10.11.2010, 17:59
Re: Define KEY_AIM! - by ColdXX - 10.11.2010, 18:00
Re: Define KEY_AIM! - by rs.pect - 10.11.2010, 18:04
Re: Define KEY_AIM! - by ColdXX - 10.11.2010, 18:06
Re: Define KEY_AIM! - by dark_clown - 10.11.2010, 18:19
Re: Define KEY_AIM! - by ColdXX - 10.11.2010, 18:22
Re: Define KEY_AIM! - by The_Moddler - 10.11.2010, 20:29

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