[FilterScript] Trip-o-Meter - Save vehicle KM!
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Originally Posted by The_Moddler
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I did try to make it accurate, the only way is to use floats, and is a pain in the ass, although I haven't really tryed.

I made a version wich adds +2 if your velocity is greater than 0.950, I think I might add it.
Well if I could try to do a suggestion, I'm sure you could find the function to retrieve the KM/h of a vehicle in a decent speed-o-meter FS, so you could try calling that function every ONE second, then divide that by 3.6 (The transfer rate from KM/h to m/s) and add it to a specific floating number. If you need some help with floats, I'd be glad to as they interest me a lot
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Messages In This Thread
Trip-o-Meter - Save vehicle KM! - by The_Moddler - 10.11.2010, 16:46
Re: Trip-o-Meter - Save vehicle KM! - by Flyfishes - 10.11.2010, 16:48
Re: Trip-o-Meter - Save vehicle KM! - by The_Moddler - 10.11.2010, 16:51
Re: Trip-o-Meter - Save vehicle KM! - by kakalakamakapaka - 10.11.2010, 16:56
Re: Trip-o-Meter - Save vehicle KM! - by dark_clown - 10.11.2010, 16:57
Re: Trip-o-Meter - Save vehicle KM! - by Hiddos - 10.11.2010, 17:06
Re: Trip-o-Meter - Save vehicle KM! - by The_Moddler - 10.11.2010, 17:09
Re: Trip-o-Meter - Save vehicle KM! - by Hiddos - 10.11.2010, 17:22
Re: Trip-o-Meter - Save vehicle KM! - by The_Moddler - 10.11.2010, 17:39
Re: Trip-o-Meter - Save vehicle KM! - by wups - 10.11.2010, 17:46

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