Quote:
Originally Posted by The_Moddler
I did try to make it accurate, the only way is to use floats, and is a pain in the ass, although I haven't really tryed.
I made a version wich adds +2 if your velocity is greater than 0.950, I think I might add it.
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Well if I could try to do a suggestion, I'm sure you could find the function to retrieve the KM/h of a vehicle in a decent speed-o-meter FS, so you could try calling that function every ONE second, then divide that by 3.6 (The transfer rate from KM/h to m/s) and add it to a specific floating number. If you need some help with floats, I'd be glad to as they interest me a lot