[Include] gStream Helper
#3

Quote:
Originally Posted by ******
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Answers in reverse order for no good reason...

The LOD thing would be a bit of work - that's the main reason I've not done it.
Alright,I collected all ( I hope so ) the information needed.
pawn Код:
//fDistance , iLODModelID,
// fDistance , should be clear, the draw distance
// iLODModelID , the modelid of the LOD parent.
// IS_PARENT , this model is an LOD parent
// NO_PARENT , this model doesn't have a LOD parent.
{110.0, IS_PARENT}// 7861
{130.0, IS_PARENT}// 7862
{230.0, 7876}// 7863
{230.0, 7875}// 7864
{230.0, 7874}// 7865
{230.0, 7872}// 7866
{230.0, 7871}// 7867
{230.0, 7870}// 7868
{1500.0, IS_PARENT}// 7869
{1500.0, IS_PARENT}// 7870
{1500.0, IS_PARENT}// 7871
{1500.0, IS_PARENT}// 7872
{1500.0, IS_PARENT}// 7873
{1500.0, IS_PARENT}// 7874
{1500.0, IS_PARENT}// 7875
{1500.0, IS_PARENT}// 7876
{1500.0, IS_PARENT}// 7877
{230.0, NO_PARENT}// 7878
{1500.0, IS_PARENT}// 7879
{195.0, 7887}// 7880
{230.0, 7855}// 7881
{270.0, 7883}// 7882
{1500.0, IS_PARENT}// 7883
{170.0, NO_PARENT}// 7884
...
However,I'm not sure if the LOD parent uses exactly the same co-ordinates and rotations as the normale object.
If you want to take a look at it,just send me an message.
Would be awesome to see an inbuild-LOD system in a good object streamer ( Incognitos for instance ).

Edit:
Uhm,this might be pretty useless thought.
Quote:

CreateObject:
Float : DrawDistance (optional) The distance that San Andreas renders objects. 0.0 will cause objects to render at their default distances. 300.0 is the usable maximum.

No matter what drawdistance you use,the maximum is still 300 units ...
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Messages In This Thread
gStream Helper - by Goldkiller - 08.11.2010, 14:01
Re: gStream Helper - by Goldkiller - 08.11.2010, 14:54
Re: gStream Helper - by Goldkiller - 09.11.2010, 17:54
Re: gStream Helper - by Goldkiller - 09.11.2010, 18:45
Re: gStream Helper - by Baltazar - 12.03.2013, 12:39

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