09.11.2010, 17:54
(
Последний раз редактировалось Goldkiller; 09.11.2010 в 18:48.
)
Quote:
Answers in reverse order for no good reason...
The LOD thing would be a bit of work - that's the main reason I've not done it. |
pawn Код:
//fDistance , iLODModelID,
// fDistance , should be clear, the draw distance
// iLODModelID , the modelid of the LOD parent.
// IS_PARENT , this model is an LOD parent
// NO_PARENT , this model doesn't have a LOD parent.
{110.0, IS_PARENT}// 7861
{130.0, IS_PARENT}// 7862
{230.0, 7876}// 7863
{230.0, 7875}// 7864
{230.0, 7874}// 7865
{230.0, 7872}// 7866
{230.0, 7871}// 7867
{230.0, 7870}// 7868
{1500.0, IS_PARENT}// 7869
{1500.0, IS_PARENT}// 7870
{1500.0, IS_PARENT}// 7871
{1500.0, IS_PARENT}// 7872
{1500.0, IS_PARENT}// 7873
{1500.0, IS_PARENT}// 7874
{1500.0, IS_PARENT}// 7875
{1500.0, IS_PARENT}// 7876
{1500.0, IS_PARENT}// 7877
{230.0, NO_PARENT}// 7878
{1500.0, IS_PARENT}// 7879
{195.0, 7887}// 7880
{230.0, 7855}// 7881
{270.0, 7883}// 7882
{1500.0, IS_PARENT}// 7883
{170.0, NO_PARENT}// 7884
...
If you want to take a look at it,just send me an message.
Would be awesome to see an inbuild-LOD system in a good object streamer ( Incognitos for instance ).
Edit:
Uhm,this might be pretty useless thought.
Quote:
CreateObject: Float : DrawDistance (optional) The distance that San Andreas renders objects. 0.0 will cause objects to render at their default distances. 300.0 is the usable maximum. |