08.11.2010, 19:55
Код:
new vspawn[MAX_VEHICLES][4];
forward vehiclecheck();
public OnGameModeInit()
{
SetTimer("vehiclecheck", 1000, true);
return 1;
}
public OnVehicleSpawn(vehicleid)
{
GetVehiclePos(vehicleid, vspawn[vehicleid][0], vspawn[vehicleid][1], vspawn[vehicleid][2]);
GetVehicleZAngle(vehicleid, vspawn[vehicleid][3]);
return 1;
}
public vehiclecheck()
{
for(new v=0; v<MAX_VEHICLES; v++){
new Float:x, Float:y, Float:z;
GetVehiclePos(v, x, y, z);
if(x != vspawn[v][0] || y != vspawn[v][1] || z != vspawn[v][2]){
AddStaticVehicle(GetVehicleModel(v), vspawn[v][0], vspawn[v][1], vspawn[v][2], vpsawn[v][3], -1, -1);
}
}
return 1;
}

