Filterscript conflicts with my gamemode
#9

Quote:
Originally Posted by DaneAMattie
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hmm i forgot, how about my Admin FS?
OR
It will be fixed too when you've integrated the House System in the GM (IF that's gonna work :P)
OR
There's something wrong in the Admin FS. What Admin FS are you using, a self-maded one, or a downloaded?
If you made one yourself, it should be better to add it in the GameMode too
And if you wanna have the option to turn off something you can simply use defines:

pawn Код:
//Under the includes .. blabla
#define use_adminfs

//to check if the define exists
#if defined use_adminfs
  //Some script of the admin filterscript
#endif
So if you comment the 'use_adminfs' define (//#define use_adminfs the script won't be used.
Or just use an bool or something, so you can enable/disable it ingame xD
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