vehicles in water
#13

pawn Код:
/*    ================================
      ====[FS] And Stocks Made By:====
      =========== Th3Angel ===========
      ================================
      -----Don't remove credits.------
*/

#include <a_samp>

#define CHECK_TIME_SECS 30 //uncomment if you want to use and comment CHECK_TIME_MINS
//#define CHECK_TIME_MINS 1 //uncomment if you want to use and comment CHECK_TIME_SECS

#if defined CHECK_TIME_SECS

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    SetTimer("VehicleInWater", CHECK_TIME_SECS*1000, true);
    return 1;
}

#else

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    SetTimer("VehicleInWater", CHECK_TIME_MINS*60000, true);
    return 1;
}

#endif

public OnFilterScriptExit()
{
    return 1;
}

forward VehicleInWater();
public VehicleInWater()
{
    for(new v = 0; v < MAX_VEHICLES; v++)
    {
        if(IsVehicleInWater(v))
        {
            if(!IsBoat(v))
            {
                SetVehicleToRespawn(v);
            }
        }
    }
}

stock IsVehicleInWater(vehicleid)
{
    new Float:x,Float:y,Float:pz;
    GetVehiclePos(vehicleid, x, y, pz);
    if(IsVehicleInArea(vehicleid, 381.7009, 782.9656, 710.9611, 965.2859)) return 0;
    if(
    (IsVehicleInArea(vehicleid, 2032.1371, 1841.2656, 1703.1653, 1467.1099) && pz <= 9.0484)
    || (IsVehicleInArea(vehicleid, 2109.0725, 2065.8232, 1962.5355, 10.8547) && pz <= 10.0792)
    || (IsVehicleInArea(vehicleid, -492.5810, -1424.7122, 2836.8284, 2001.8235) && pz <= 41.06)
    || (IsVehicleInArea(vehicleid, -2675.1492, -2762.1792, -413.3973, -514.3894) && pz <= 4.24)
    || (IsVehicleInArea(vehicleid, -453.9256, -825.7167, -1869.9600, -2072.8215) && pz <= 5.72)
    || (IsVehicleInArea(vehicleid, 1281.0251, 1202.2368, -2346.7451, -2414.4492) && pz <= 9.3145)
    || (IsVehicleInArea(vehicleid, 2012.6154, 1928.9028, -1178.6207, -1221.4043) && pz <= 18.45)
    || (IsVehicleInArea(vehicleid, 2326.4858, 2295.7471, -1400.2797, -1431.1266) && pz <= 22.615)
    || (IsVehicleInArea(vehicleid, 2550.0454, 2513.7588, 1583.3751, 1553.0753) && pz <= 9.4171)
    || (IsVehicleInArea(vehicleid, 1102.3634, 1087.3705, -663.1653, -682.5446) && pz <= 112.45)
    || (IsVehicleInArea(vehicleid, 1287.7906, 1270.4369, -801.3882, -810.0527) && pz <= 87.123)
    || (pz < 1.5)
    )
    {
        return 1;
    }
    return 0;
}

stock IsVehicleInArea(vehicleid, Float:minx, Float:maxx, Float:miny, Float:maxy)
{
    new Float:x, Float:y, Float:z;
    GetVehiclePos(vehicleid, x, y, z);
    if(x > minx && x < maxx && y > miny && y < maxy) return 1;
    return 0;
}

stock IsBoat(vehicleid)
{
    switch(GetVehicleModel(vehicleid))
    {
        case 472,473,493,595,484,430,453,452,446,454,539:
        return 1;
    }
    return 0;
}
This will respawn all vehicles except for boats and vortex if they are in water.
Vehicles in the Quarry won't respawn.
Please credit me if you use this FS or the stocks.
Reply


Messages In This Thread
vehicles in water - by Ribber - 06.11.2010, 23:19
Re: vehicles in water - by The_Moddler - 07.11.2010, 00:49
AW: vehicles in water - by Ribber - 07.11.2010, 01:02
Re: vehicles in water - by [L3th4l] - 07.11.2010, 01:06
Re: vehicles in water - by Steven82 - 07.11.2010, 01:06
AW: vehicles in water - by Ribber - 07.11.2010, 01:08
Re: vehicles in water - by [L3th4l] - 07.11.2010, 01:11
Re: vehicles in water - by The_Moddler - 07.11.2010, 01:18
Re: vehicles in water - by [WSF]ThA_Devil - 07.11.2010, 05:45
Re: vehicles in water - by (SF)Noobanatior - 07.11.2010, 07:25
Re: vehicles in water - by silvan - 07.11.2010, 14:05
AW: vehicles in water - by Ribber - 07.11.2010, 14:32
Re: vehicles in water - by Th3Angel - 07.11.2010, 16:38
Re: vehicles in water - by GaGlets(R) - 07.11.2010, 17:49
Re: vehicles in water - by Th3Angel - 07.11.2010, 18:46

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