06.11.2010, 11:14
Delete the IsPlayerInRangeOfPoint function and change this
pawn Код:
public CheckEnteranceGateToMove(playerid)
{
mygate_status = 0;
for(new i;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i)) continue;
if(IsPlayerInRangeOfPoint(i,10.0, -2896.298096, 1235.049805, 8.874954)) mygate_status = 1;
}
if(mygate_status)MoveObject(enterance, -2896.298096, 1235.049805, 2.874954, 2.0);
else MoveObject(enterance, -2896.298096, 1235.049805, 8.874954, 2.0);
}