04.11.2010, 18:30
because i have GetPlayerWeaponData function at OnPlayerDeath, its important so the players wont
loose theyre weapons, it gives them the double ammo because they recive weapons from the
spawn(AddPlayerClass(0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);+the weapons that GetPlayerWeaponData stored the the previous weapons....
Men if i could somehow make the GivePlayerWeapon function work at OnPlayerConnect,
the problem would be solved :/
loose theyre weapons, it gives them the double ammo because they recive weapons from the
spawn(AddPlayerClass(0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);+the weapons that GetPlayerWeaponData stored the the previous weapons....
Men if i could somehow make the GivePlayerWeapon function work at OnPlayerConnect,
the problem would be solved :/