02.11.2010, 21:08
(
Last edited by boelie; 02/11/2010 at 09:08 PM.
Reason: type mistake
)
Sascha is correct check these 2 differences;
The part where in the angle should be checked is GetVehicleZAngle(vehicleid,a);
for the vehicle and GetPlayerFacingAngle for player.
Just try it out and you'll see
Code:
GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance) { new Float:a; GetPlayerPos(playerid, x, y, a); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); } GetXYInFrontOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance) { new Float:a; GetVehiclePos(vehicleid,x,y,a); GetVehicleZAngle(vehicleid,a); x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); }
for the vehicle and GetPlayerFacingAngle for player.
Just try it out and you'll see