Open Source script
#3

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Originally Posted by Grim_
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It would end up like every other released gamemode found on these forums - Overused. Not only that, but since anyone could contribute to it, it would be the most horribly created script ever. (As far as optimization and organization)
What if the staff accepting or denying code that is added to the official gamemode made sure the code added was efficient enough to be used (Since we're using a tracker system, its easy to do stuff like this). Who cares if it's overused? It does no one any harm.
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Open Source script - by SMCentral - 02.11.2010, 20:24
Re: Open Source script - by Grim_ - 02.11.2010, 20:37
Re: Open Source script - by SMCentral - 02.11.2010, 20:40
Re: Open Source script - by Retardedwolf - 02.11.2010, 20:47
Re: Open Source script - by Grim_ - 02.11.2010, 20:48
Re: Open Source script - by Retardedwolf - 02.11.2010, 20:50
Re: Open Source script - by SMCentral - 02.11.2010, 20:54

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