31.10.2010, 16:04
This is all I have in it and I don't think it should give me any problem.
pawn Code:
public OnPlayerUpdate(playerid)
{
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
Kick(playerid);
return 0;
}
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}
return 1;
}