[HELP]: Vehicle Range problem
#2

pawn Код:
forward VehicleToPlayer(playerid,vehicleid);
public VehicleToPlayer(playerid,vehicleid)
{
    new Float:pX,Float:pY,Float:pZ,Float:cX,Float:cY,Float:cZ,Float:distance;
    GetPlayerPos(playerid,pX,pY,pZ);
    GetVehiclePos(vehicleid,cX,cY,cZ);
    distance = floatsqroot(floatpower(floatabs(floatsub(cX,pX)),2) + floatpower(floatabs(floatsub(cY,pY)),2) + floatpower(floatabs(floatsub(cZ,pZ)),2));
    return floatround(distance);
}

forward GetClosestVehicle(playerid);
public GetClosestVehicle(playerid)
{
    new Float:distance = 99999.000+1,Float:distance2,result = -1;
    for(new i = 0; i < MAX_VEHICLES; i++)
    {
        distance2 = VehicleToPlayer(playerid,i);
        if(distance2 < distance)
        {
            distance = distance2;
            result = i;
        }
    }
    return result;
}
stock GetXYBehindOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance)
{
    new
        Float:a;
    GetVehiclePos( vehicleid, x, y, a );
    GetVehicleZAngle( vehicleid, a );
    x += ( distance * floatsin( -a+180, degrees ));
    y += ( distance * floatcos( -a+180, degrees ));
}
A few functions I didn't make them tho.
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Messages In This Thread
[HELP]: Vehicle Range problem - by Shadow™ - 31.10.2010, 01:24
Re: [HELP]: Vehicle Range problem - by Retardedwolf - 31.10.2010, 01:29
Re: [HELP]: Vehicle Range problem - by Shadow™ - 31.10.2010, 01:47

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