30.10.2010, 14:32
new Money = GetPlayerMoney(playerid);
new Float: Health;
under include
and above pickup in the case
case 1:
{
if(GetPlayerHealth(playerid, Health); > 99.00)
{
SetPlayerHealth(playerid, 100);
GivePlayerMoney(playerid,-50);
SendClientMessage(playerid,0xFFFFFFFF,"Healed For 50$");
GameTextForPlayer(playerid, "~g~Healed For 50$", 1000, 5); }
else
{
SendClientMessage(playerid,0xFFFFFFFF,"Your Health Is 100 -_-");
GameTextForPlayer(playerid, "~r~Your Health Is FINE", 1000, 5);
}
}
new Float: Health;
under include
and above pickup in the case
case 1:
{
if(GetPlayerHealth(playerid, Health); > 99.00)
{
SetPlayerHealth(playerid, 100);
GivePlayerMoney(playerid,-50);
SendClientMessage(playerid,0xFFFFFFFF,"Healed For 50$");
GameTextForPlayer(playerid, "~g~Healed For 50$", 1000, 5); }
else
{
SendClientMessage(playerid,0xFFFFFFFF,"Your Health Is 100 -_-");
GameTextForPlayer(playerid, "~r~Your Health Is FINE", 1000, 5);
}
}