new Float: vPos[3], Float:Speed;GetVehicleVelocity(GetPlayerVehicleID(i), vPos[0], vPos[1], vPos[2]);Speed = floatmul(floatsqroot(floatadd(floatpower(vPos[0], 2), floatadd(floatpower(vPos[1], 2), floatpower(vPos[2], 2)))), 200);