27.10.2010, 05:30
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Последний раз редактировалось (SF)Noobanatior; 27.10.2010 в 05:45.
)
i've done this umm hold on .....
save that as ramp.inc and put it in your .pwn folder same as project
then at the top of ya game go #include "ramp"
then under OnGameModeInit()
then at the bottom of OnPlayerCommandText(playerid, cmdtext[]) just above Return 0; go
try that
edit... edit
Код:
#if defined _ramp_included #endinput #endif #define _ramp_included #pragma library ramp static Pressedkey[MAX_PLAYERS] = {false, ...}; new jumped[MAX_PLAYERS] = {-1, ...}; static ramped[MAX_PLAYERS]; static noramp[MAX_PLAYERS]; forward Keys(); forward DeleteRamp(playerid); forward RampCommandText(playerid, cmdtext[]); public RampCommandText(playerid, cmdtext[]){ if (strcmp("/ramphelp ", cmdtext, true, 9) == 0) { SendClientMessage(playerid, COLOUR_GOOD, "Type /rampon to turn ramp spawning on."); SendClientMessage(playerid, COLOUR_GOOD, "Type /rampoff to turn ramp spawning off."); SendClientMessage(playerid, COLOUR_GOOD, "Press the [Fire] button whilst in a vehicle to spawn a ramp."); return 1; } if (strcmp("/rampoff ", cmdtext, true, 8) == 0) { ramped[playerid] = 1; noramp[playerid] = 1; SendClientMessage(playerid, COLOUR_BAD, "Type /rampon to turn it back on!"); return 1; } if (strcmp("/rampon ", cmdtext, true, 7) == 0) { ramped[playerid] = 0; noramp[playerid] = 0; SendClientMessage(playerid, COLOUR_BAD, "Type /rampoff to turn it back off!"); return 1; } return 0; } public Keys(){ new keys, jump, updown, playerid; new Float:x, Float:y, Float:z, Float:angle; for (playerid = 0; playerid < MAX_PLAYERS; playerid++) { if (IsPlayerConnected(playerid)) { GetPlayerKeys(playerid, keys, jump, updown); if(ramped[playerid] == 1 && noramp[playerid] == 1) { if(keys & KEY_FIRE && IsCarRampable(playerid)) { SendClientMessage(playerid, COLOUR_BAD, "You have Ramping turned off!"); SendClientMessage(playerid, COLOUR_BAD, "Type /rampon to turn it back on!"); } } else if(ramped[playerid] == 1) { } else if (keys & KEY_FIRE && IsPlayerInCar(playerid)) {{ GetPlayerPos(playerid, x, y, z); angle = GetPosInFrontOfPlayer(playerid, x, y, GetRampDistance(playerid)); jumped[playerid] = CreateObject(1632, x, y, z - 0.5, 0.0, 0.0, angle); ramped[playerid] = 1; SetTimerEx("DeleteRamp", 800, 0, "d", playerid); } } } else Pressedkey[playerid] = false; } } public DeleteRamp(playerid){ if (jumped[playerid] != -1) { DestroyObject(jumped[playerid]); jumped[playerid] = -1; ramped[playerid]=0; } } #endinput
then at the top of ya game go #include "ramp"
then under OnGameModeInit()
Код:
SetTimer("Keys", 100, 1);
Код:
new gcmd; gcmd += RampCommandText(playerid, cmdtext); if(gcmd >= 1) return 1;
edit... edit