Help with Nanites
#6

Use this...
Код:
#define NearbyColor 0xC6AEC7AA
#define ClientMessageColor 0x2641FEAA
#define GreyColor 0xAFAFAFAA
#define FILTERSCRIPT
#define Driver 0
#define Passanger 2
#define dcmd(%1,%2,%3) if (!strcmp((%3)[1], #%1, true, (%2)) && ((((%3)[(%2) + 1] == '\0') && (dcmd_%1(playerid, ""))) || (((%3)[(%2) + 1] == ' ') && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#include <a_samp>
#include <NearbyMessageForPlayers>
forward NearbyMessageForPlayers( playerid, stringcolour, text[]);
new Act[MAX_PLAYERS];
new InCar[MAX_PLAYERS];
new WhatCar[MAX_PLAYERS];
 
public OnFilterScriptInit()
{
        print("\n-------------------------------------------");
        print(" Nanites By Ali Dumi");
        print("-------------------------------------------\n");
        return 1;
}
public OnFilterScriptExit()
{
        print("\n----------------------------------");
        print(" Nanites unloaded successfully");
        print("----------------------------------\n");
        return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
        InCar[playerid] = 0;
        return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
        if(Act[playerid] == 1)
        {
                if(oldstate == PLAYER_STATE_DRIVER)
                {
                        if(newstate == PLAYER_STATE_ONFOOT)
                        {
                                if(InCar[playerid] == 1)
                                {
                                        PutPlayerInVehicle(playerid, WhatCar[playerid], Driver);
                                }
                        }
                }
                if(oldstate == PLAYER_STATE_PASSENGER)
                {
                        if(newstate == PLAYER_STATE_ONFOOT)
                        {
                                if(InCar[playerid] == 1)
                                {
                                        PutPlayerInVehicle(playerid, WhatCar[playerid], Passanger);
                                }
                        }
                }
                if(oldstate == PLAYER_STATE_ONFOOT)
                {
                        if(newstate == PLAYER_STATE_DRIVER || PLAYER_STATE_PASSENGER)
                        {
                                InCar[playerid] = 1;
                                WhatCar[playerid] = GetPlayerVehicleID(playerid);
                        }
                }
        }
        return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
        new string[128]; new sendername[MAX_PLAYER_NAME];
        if (strcmp("/nhelp", cmdtext, true, 10) == 0) //Nanites Heal the player
{
        SendClientMessage(playerid, NearbyColor, "-----------------[Nanite Help]----------------");
                SendClientMessage(playerid, NearbyColor, "/nheal /narmour /nhealo /nvr /nantifall /nfall");
                return 1;
}
        if (strcmp("/nheal", cmdtext, true, 10) == 0) //Nanites Heal the player
{
                SetPlayerHealth(playerid, 100);
                SendClientMessage(playerid, ClientMessageColor, "You have restored your health!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s uses his/her nanties to health thier wounds!", sendername);
        NearbyMessageForPlayers(playerid, NearbyColor, string);
                return 1;
}
        if (strcmp("/narmour", cmdtext, true, 10) == 0) //Nanites give the player armour
{
                SetPlayerArmour(playerid, 100);
                SendClientMessage(playerid, ClientMessageColor, "You have restored your armour!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s uses his/her nanties to give them self armour!", sendername);
                NearbyMessageForPlayers(playerid, NearbyColor, string);
                return 1;
}
        if (strcmp("/nvr", cmdtext, true, 10) == 0) //Nanites Heal the car
{
                if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, GreyColor, "You are not in a vehicle!");
                RepairVehicle(GetPlayerVehicleID(playerid));
                SendClientMessage(playerid, ClientMessageColor, "You have repaired your car!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s uses his/her nanties to repair thier car!", sendername);
                NearbyMessageForPlayers(playerid, NearbyColor, string);
                return 1;
}
//-------------------------------------[Anti Bike Fall on/off]----------------------------------------------------------
 
        if (strcmp("/nantifall", cmdtext, true, 10) == 0) //Nanites Anti Bike Fall on
{
                SendClientMessage(playerid, ClientMessageColor, "You have turned on anti fall!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s uses his/her nanites to frimly hold them selfs to thier bike!", sendername);
                NearbyMessageForPlayers(playerid, NearbyColor, string);
                Act[playerid] = 1;
                return 1;
}
        if (strcmp("/nfall", cmdtext, true, 10) == 0) //Nanites Anti Bike Fall off
{
                Act[playerid] = 0;
                SendClientMessage(playerid, ClientMessageColor, "You have turned off anti fall!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s uses his/her nanties and releases their grip on the bike!", sendername);
                NearbyMessageForPlayers(playerid, NearbyColor, string);
                return 1;
}
//----------------------------------[tele to player/tele player to you]-----------------------------------------------
 
//----------------------------------------[Nanite heal others]--------------------------------------------------------
 
        dcmd(nhealo, 6, cmdtext); //Heal other player
        dcmd(get, 3, cmdtext);
        dcmd(goto, 4, cmdtext)
        return 0;
}
 
dcmd_nhealo(playerid, params[])
{
    new sendername[MAX_PLAYER_NAME];
    new string[128];
        new id;
        if (strlen(params))
        {
                id = strval(params);
                if (IsPlayerConnected(id))
                {
                        SetPlayerHealth(id, 100.0);
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        format(string, sizeof(string), "* You have used your nanites to heal %s!", id);
                        SendClientMessage(playerid, ClientMessageColor, string);
                        format(string, sizeof(string), "* %s has used thier nanites to heal you!", sendername);
                        SendClientMessage(id, NearbyColor, string);
                }
                else
                {
                        SendClientMessage(playerid, GreyColor, "Player not found");
                }
        }
        else
        {
                SendClientMessage(playerid, GreyColor, "Usage: \"/nhealo <playerid>\"");
        }
        return 1;
}

dcmd_get(playerid, params[])
{
  if(!strlen(params)){
    SendClientMessage(playerid, COLOR, "/get [id]");
  }else{
    new pid = strval(params);
    if(IsPlayerConnected(pid)){
      new Float:x, Float:y, Float:z;
      GetPlayerPos(playerid, x, y, z);
      SetPlayerPos(pid, x+1, y+1, z);
    }else{
      SendClientMessage(playerid, COLOR, "Player is not connected");
    }
  }
  return 1;
}

dcmd_goto(playerid, params[])
{
  if(!strlen(params)){
    SendClientMessage(playerid, COLOR, "/goto [id]");
  }else{
    new pid = strval(params);
    if(IsPlayerConnected(pid)){
      new Float:x, Float:y, Float:z;
      GetPlayerPos(pid, x, y, z);
      SetPlayerPos(playerid, x+1, y+1, z);
    }else{
      SendClientMessage(playerid, COLOR, "Player is not connected");
    }
  }
  return 1;
}
Reply


Messages In This Thread
Help with Nanites - by Ali_Dumi - 26.10.2010, 17:52
Re: Help with Nanites - by Sascha - 26.10.2010, 17:58
Re: Help with Nanites - by Ali_Dumi - 26.10.2010, 18:18
Re: Help with Nanites - by Sascha - 26.10.2010, 18:19
Re: Help with Nanites - by Ali_Dumi - 26.10.2010, 18:28
Re: Help with Nanites - by Sascha - 26.10.2010, 18:36
Re: Help with Nanites - by Ali_Dumi - 26.10.2010, 18:43
Re: Help with Nanites - by Ali_Dumi - 27.10.2010, 01:16
Re: Help with Nanites - by Steven82 - 27.10.2010, 04:20
Re: Help with Nanites - by [ED]Drix - 27.10.2010, 05:57

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