26.10.2010, 12:00
Quote:
Not bad; however, with the GetPlayerAnimationIndex function, this could be done in a better way.
That code could make players that got knifed get away with only losing 1 hp, and players that didn't lose 50 hp. My suggestion to a proper solution would be to check nearby players, when a knifing slash animation is played out, for these animations (from my animation_names.inc): pawn Код:
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