Player name is not saving properly + vehiclehealth
#7

waa......
i'm getting so much errors.. i've been trying to change all the intset to set (where needed)
and still...
maybe you can check my script?...

ERRORS:
pawn Код:
D:\SERVER\gamemodes\gf.pwn(43218) : error 035: argument type mismatch (argument 3)
D:\SERVER\gamemodes\gf.pwn(43637) : warning 202: number of arguments does not match definition
D:\SERVER\gamemodes\gf.pwn(43643) : warning 213: tag mismatch
D:\SERVER\gamemodes\gf.pwn(43707) : warning 202: number of arguments does not match definition
D:\SERVER\gamemodes\gf.pwn(43713) : warning 213: tag mismatch
Pawn compiler 3.2.3664          Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
pawn Код:
public LoadCarSystem()
{
    new string[128];
    for(new i = 1; i < MAX_DVEHICLES; i++)
    {
        format(string,sizeof(string),"Vehicles/%i.ini",i);
        if(dini_Exists(string))
        {
            CarSystem[i][cModel] = dini_Int(string, "Model");
            CarSystem[i][cX] = dini_Float(string, "X");
            CarSystem[i][cY] = dini_Float(string, "Y");
            CarSystem[i][cZ] = dini_Float(string, "Z");
            CarSystem[i][cAngle] = dini_Float(string, "Angle");
            CarSystem[i][cColor1] = dini_Int(string, "Color1");
            CarSystem[i][cColor2] = dini_Int(string, "Color2");
            CarSystem[i][cDelay] = dini_Int(string, "Delay");
            CarSystem[i][cObjective] = dini_Int(string, "Objective");
            CarSystem[i][cDoorsLocked] = dini_Int(string, "DoorsLocked");
            [b]CarSystem[i][cVehicleOwner] = dini_Set(string, "VehicleOwner");[/b]
            CarSystem[i][cVehicleMaterials] = dini_Int(string, "VehicleMaterials");
            CarSystem[i][cVehicleCrack] = dini_Int(string, "VehicleCrack");
            CarSystem[i][cVehiclePot] = dini_Int(string, "VehiclePot");
            CarSystem[i][cLoad] = dini_Int(string, "VehicleLoad");
            CarSystem[i][cCapasity] = dini_Int(string, "VehicleCapasity");
            [b]CarSystem[i][cVehicleHealth] = dini_Float(string, "VehicleHealth");[/b]
            CarSystem[i][cVehicleAlarm] = dini_Int(string, "VehicleAlarm");
            CarSystem[i][cVehicleOwned] = dini_Int(string, "VehicleOwned");
            CarSystem[i][cNitro] = dini_Int(string, "Nitro");
            CarSystem[i][cPaintJob] = dini_Int(string, "PaintJob");
            CarSystem[i][cHydro] = dini_Int(string, "Hydro");
            CarSystem[i][cPimped] = dini_Int(string, "Pimped");
            CarSystem[i][cPerma] = dini_Int(string, "Perma");
            CarSystem[i][cRank] = dini_Int(string, "Rank");
            CarSystem[i][cPrice] = dini_Int(string, "Price");
            CarSystem[i][cFileID] = i;
            CarSystem[i][cVehicleID] = AddStaticVehicleEx(CarSystem[i][cModel],CarSystem[i][cX],CarSystem[i][cY],CarSystem[i][cZ],CarSystem[i][cAngle],CarSystem[i][cColor1],CarSystem[i][cColor2], CarSystem[i][cDelay]);
            SetVehicleHealth(CarSystem[i][cVehicleID],CarSystem[i][cVehicleHealth]);
            //ChangeVehicleColor(CarSystem[i][cVehicleID], CarSystem[i][cColor1], CarSystem[i][cColor2]);
            //ChangeVehiclePaintjob(CarSystem[i][cVehicleID], CarSystem[i][cPaintJob]);
            CarCount ++;
            if(CarSystem[i][cPimped] == 1)
            {
                if(CarSystem[i][cModel] == 560)
                {
                    AddVehicleComponent(i, 1026);
                    AddVehicleComponent(i, 1027);
                    AddVehicleComponent(i, 1028);
                    AddVehicleComponent(i, 1026);
                    AddVehicleComponent(i, 1032);
                    AddVehicleComponent(i, 1041);
                }
                if(CarSystem[i][cModel] == 562)
                {
                    AddVehicleComponent(i, 1034);
                    AddVehicleComponent(i, 1036);
                    AddVehicleComponent(i, 1038);
                    AddVehicleComponent(i, 1040);
                }
            }
            if(CarSystem[i][cNitro] == 1)
            {
                AddVehicleComponent(i, 1010);
            }
            if(CarSystem[i][cHydro] == 1)
            {
                AddVehicleComponent(i, 1087);
            }
        }
    }
    return true;
}

public LoadCarVehicle(vehicleid)
{
    new string[128];
    format(string,sizeof(string),"Vehicles/%i.ini",vehicleid);
    if(dini_Exists(string))
    {
        CarSystem[vehicleid][cModel] = dini_Int(string, "Model");
        CarSystem[vehicleid][cX] = dini_Float(string, "X");
        CarSystem[vehicleid][cY] = dini_Float(string, "Y");
        CarSystem[vehicleid][cZ] = dini_Float(string, "Z");
        CarSystem[vehicleid][cAngle] = dini_Float(string, "Angle");
        CarSystem[vehicleid][cColor1] = dini_Int(string, "Color1");
        CarSystem[vehicleid][cColor2] = dini_Int(string, "Color2");
        CarSystem[vehicleid][cDelay] = dini_Int(string, "Delay");
        CarSystem[vehicleid][cObjective] = dini_Int(string, "Objective");
        CarSystem[vehicleid][cDoorsLocked] = dini_Int(string, "DoorsLocked");
        [b]CarSystem[vehicleid][cVehicleOwner] = dini_Set(string, "VehicleOwner");[/b]
        CarSystem[vehicleid][cVehicleMaterials] = dini_Int(string, "VehicleMaterials");
        CarSystem[vehicleid][cVehicleCrack] = dini_Int(string, "VehicleCrack");
        CarSystem[vehicleid][cVehiclePot] = dini_Int(string, "VehiclePot");
        CarSystem[vehicleid][cLoad] = dini_Int(string, "VehicleLoad");
        CarSystem[vehicleid][cCapasity] = dini_Int(string, "VehicleCapasity");
        [b]CarSystem[vehicleid][cVehicleHealth] = dini_Float(string, "VehicleHealth");[/b]
        CarSystem[vehicleid][cVehicleAlarm] = dini_Int(string, "VehicleAlarm");
        CarSystem[vehicleid][cVehicleOwned] = dini_Int(string, "VehicleOwned");
        CarSystem[vehicleid][cNitro] = dini_Int(string, "Nitro");
        CarSystem[vehicleid][cPaintJob] = dini_Int(string, "PaintJob");
        CarSystem[vehicleid][cHydro] = dini_Int(string, "Hydro");
        CarSystem[vehicleid][cPimped] = dini_Int(string, "Pimped");
        CarSystem[vehicleid][cPerma] = dini_Int(string, "Perma");
        CarSystem[vehicleid][cRank] = dini_Int(string, "Rank");
        CarSystem[vehicleid][cPrice] = dini_Int(string, "Price");
        CarSystem[vehicleid][cFileID] = vehicleid;
        CarSystem[vehicleid][cVehicleID] = AddStaticVehicleEx(CarSystem[vehicleid][cModel],CarSystem[vehicleid][cX],CarSystem[vehicleid][cY],CarSystem[vehicleid][cZ],CarSystem[vehicleid][cAngle],CarSystem[vehicleid][cColor1],CarSystem[vehicleid][cColor2], CarSystem[vehicleid][cDelay]);
        SetVehicleHealth(CarSystem[vehicleid][cVehicleID],CarSystem[vehicleid][cVehicleHealth]);
        //ChangeVehicleColor(CarSystem[vehicleid][cVehicleID], CarSystem[vehicleid][cColor1], CarSystem[vehicleid][cColor2]);
        //ChangeVehiclePaintjob(CarSystem[vehicleid][cVehicleID], CarSystem[vehicleid][cPaintJob]);
        if(CarSystem[vehicleid][cPimped] == 1)
        {
            if(CarSystem[vehicleid][cModel] == 560)
            {
                AddVehicleComponent(vehicleid, 1026);
                AddVehicleComponent(vehicleid, 1027);
                AddVehicleComponent(vehicleid, 1028);
                AddVehicleComponent(vehicleid, 1026);
                AddVehicleComponent(vehicleid, 1032);
                AddVehicleComponent(vehicleid, 1041);
            }
            if(CarSystem[vehicleid][cModel] == 562)
            {
                AddVehicleComponent(vehicleid, 1034);
                AddVehicleComponent(vehicleid, 1036);
                AddVehicleComponent(vehicleid, 1038);
                AddVehicleComponent(vehicleid, 1040);
            }
        }
        if(CarSystem[vehicleid][cNitro] == 1)
        {
            AddVehicleComponent(vehicleid, 1010);
        }
        if(CarSystem[vehicleid][cHydro] == 1)
        {
            AddVehicleComponent(vehicleid, 1087);
        }
    }
    return true;
}

public SaveCarSystem()
{
    new string[128];
    for(new i = 1; i < MAX_DVEHICLES; i++)
    {
        format(string,sizeof(string),"Vehicles/%i.ini",i);
        if(dini_Exists(string))
        {
            dini_IntSet(string, "Model", CarSystem[i][cModel]);
            dini_FloatSet(string, "X", CarSystem[i][cX]);
            dini_FloatSet(string, "Y", CarSystem[i][cY]);
            dini_FloatSet(string, "Z", CarSystem[i][cZ]);
            dini_FloatSet(string, "Angle", CarSystem[i][cAngle]);
            dini_IntSet(string, "Color1", CarSystem[i][cColor1]);
            dini_IntSet(string, "Color2", CarSystem[i][cColor2]);
            dini_IntSet(string, "Delay", CarSystem[i][cDelay]);
            dini_IntSet(string, "Objective", CarSystem[i][cObjective]);
            dini_IntSet(string, "DoorsLocked", CarSystem[i][cDoorsLocked]);
            dini_Set(string, "VehicleOwner", CarSystem[i][cVehicleOwner]);
            dini_IntSet(string, "VehicleMaterials", CarSystem[i][cVehicleMaterials]);
            dini_IntSet(string, "VehicleCrack", CarSystem[i][cVehicleCrack]);
            dini_IntSet(string, "VehiclePot", CarSystem[i][cVehiclePot]);
            dini_IntSet(string, "VehicleLoad", CarSystem[i][cLoad]);
            dini_IntSet(string, "VehicleCapasity", CarSystem[i][cCapasity]);
            dini_FloatSet(string, "VehicleHealth", CarSystem[i][cVehicleHealth]);
            dini_IntSet(string, "VehicleAlarm", CarSystem[i][cVehicleAlarm]);
            dini_IntSet(string, "VehicleOwned", CarSystem[i][cVehicleOwned]);
            dini_IntSet(string, "Nitro", CarSystem[i][cNitro]);
            dini_IntSet(string, "PaintJob", CarSystem[i][cPaintJob]);
            dini_IntSet(string, "Hydro", CarSystem[i][cHydro]);
            dini_IntSet(string, "Pimped", CarSystem[i][cPimped]);
            dini_IntSet(string, "Perma", CarSystem[i][cPerma]);
            dini_IntSet(string, "Rank", CarSystem[i][cRank]);
            dini_IntSet(string, "Price", CarSystem[i][cPrice]);
        }
    }
    return true;
}

public SaveCarVehicle(vehicleid)
{
    new string[128];
    format(string,sizeof(string),"Vehicles/%i.ini",vehicleid);
    if(dini_Exists(string))
    {
        dini_IntSet(string, "Model", CarSystem[vehicleid][cModel]);
        dini_FloatSet(string, "X", CarSystem[vehicleid][cX]);
        dini_FloatSet(string, "Y", CarSystem[vehicleid][cY]);
        dini_FloatSet(string, "Z", CarSystem[vehicleid][cZ]);
        dini_FloatSet(string, "Angle", CarSystem[vehicleid][cAngle]);
        dini_IntSet(string, "Color1", CarSystem[vehicleid][cColor1]);
        dini_IntSet(string, "Color2", CarSystem[vehicleid][cColor2]);
        dini_IntSet(string, "Delay", CarSystem[vehicleid][cDelay]);
        dini_IntSet(string, "Objective", CarSystem[vehicleid][cObjective]);
        dini_IntSet(string, "DoorsLocked", CarSystem[vehicleid][cDoorsLocked]);
        dini_Set(string, "VehicleOwner", CarSystem[vehicleid][cVehicleOwner]);
        dini_IntSet(string, "VehicleMaterials", CarSystem[vehicleid][cVehicleMaterials]);
        dini_IntSet(string, "VehicleCrack", CarSystem[vehicleid][cVehicleCrack]);
        dini_IntSet(string, "VehiclePot", CarSystem[vehicleid][cVehiclePot]);
        dini_IntSet(string, "VehicleLoad", CarSystem[vehicleid][cLoad]);
        dini_IntSet(string, "VehicleCapasity", CarSystem[vehicleid][cCapasity]);
        dini_FloatSet(string, "VehicleHealth", CarSystem[vehicleid][cVehicleHealth]);
        dini_IntSet(string, "VehicleAlarm", CarSystem[vehicleid][cVehicleAlarm]);
        dini_IntSet(string, "VehicleOwned", CarSystem[vehicleid][cVehicleOwned]);
        dini_IntSet(string, "Nitro", CarSystem[vehicleid][cNitro]);
        dini_IntSet(string, "PaintJob", CarSystem[vehicleid][cPaintJob]);
        dini_IntSet(string, "Hydro", CarSystem[vehicleid][cHydro]);
        dini_IntSet(string, "Pimped", CarSystem[vehicleid][cPimped]);
        dini_IntSet(string, "Perma", CarSystem[vehicleid][cPerma]);
        dini_IntSet(string, "Rank", CarSystem[vehicleid][cRank]);
        dini_IntSet(string, "Price", CarSystem[vehicleid][cPrice]);
    }
    return 1;
}

pawn Код:
public ChangeCarOwner(vehicleid,owner)
{
    new string[128];
    format(string,sizeof(string),"Vehicles/%i.ini",CarSystem[vehicleid][cFileID]);
    if(dini_Exists(string))
    {
        CarSystem[CarSystem[vehicleid][cFileID]][cVehicleOwner] = owner;
        SaveCarVehicle(vehicleid);
    }
    return true;
}
pawn Код:
public ChangeCarHealth(vehicleid,health)
{
    new string[128];
    format(string,sizeof(string),"Vehicles/%i.ini",CarSystem[vehicleid][cFileID]);
    if(dini_Exists(string))
    {
        CarSystem[CarSystem[vehicleid][cFileID]][cVehicleHealth] = health;
        SaveCarVehicle(vehicleid);
    }
    return true;
}
pawn Код:
public AddCar(carmodel,Float:x,Float:y,Float:z,Float:angle,color1,color2,delay,objective,doorslocked,vehicleowner,materials,crack,pot,load,capasity,health,alarm,owned,nitro,paintjob,hydro,pimped,perma,rank,price)
{
    new FoundID = 0;
    new ID;
    new string[256];
    if(carmodel > 399 && carmodel < 612)
    {
        for ( new i = 1; FoundID <= 0 ; i++)
        {
            format(string,sizeof(string),"Vehicles/%i.ini",i);
            if(!dini_Exists(string))
            {
                ID = i;
                FoundID = 1;
            }
            if( i > MAX_DVEHICLES )
            {
                return true;
            }
        }
        format(string,sizeof(string),"Vehicles/%i.ini",ID);
        dini_Create(string);
        dini_IntSet(string, "Model", carmodel);
        dini_FloatSet(string, "X", x);
        dini_FloatSet(string, "Y", y);
        dini_FloatSet(string, "Z", z);
        dini_FloatSet(string, "Angle", angle);
        dini_IntSet(string, "Color1", color1);
        dini_IntSet(string, "Color2", color2);
        dini_IntSet(string, "Delay", delay);
        dini_IntSet(string, "Objective", objective);
        dini_IntSet(string, "DoorsLocked", doorslocked);
        [b]dini_Set(string, "VehicleOwner", vehicleowner);[/b]
        dini_IntSet(string, "VehicleMaterials", materials);
        dini_IntSet(string, "VehicleCrack", crack);
        dini_IntSet(string, "VehiclePot", pot);
        dini_IntSet(string, "VehicleLoad", load);
        dini_IntSet(string, "VehicleCapasity", capasity);
        dini_FloatSet(string, "VehicleHealth", health);
        dini_IntSet(string, "VehicleAlarm", alarm);
        dini_IntSet(string, "VehicleOwned", owned);
        dini_IntSet(string, "Nitro", nitro);
        dini_IntSet(string, "PaintJob", paintjob);
        dini_IntSet(string, "Hydro", hydro);
        dini_IntSet(string, "Pimped", pimped);
        dini_IntSet(string, "Perma", perma);
        dini_IntSet(string, "Rank", rank);
        CarSystem[ID][cModel] = dini_Int(string, "model");
        CarSystem[ID][cX] = x;
        CarSystem[ID][cY] = y;
        CarSystem[ID][cZ] = z;
        CarSystem[ID][cAngle] = angle;
        CarSystem[ID][cColor1] = color1;
        CarSystem[ID][cColor2] = color2;
        CarSystem[ID][cDelay] = delay;
        CarSystem[ID][cObjective] = objective;
        CarSystem[ID][cDoorsLocked] = doorslocked;
        CarSystem[ID][cVehicleOwner] = vehicleowner;
        CarSystem[ID][cVehicleMaterials] = materials;
        CarSystem[ID][cVehicleCrack] = crack;
        CarSystem[ID][cVehiclePot] = pot;
        CarSystem[ID][cLoad] = load;
        CarSystem[ID][cCapasity] = capasity;
        CarSystem[ID][cVehicleHealth] = health;
        CarSystem[ID][cVehicleAlarm] = alarm;
        CarSystem[ID][cVehicleOwned] = owned;
        CarSystem[ID][cNitro] = nitro;
        CarSystem[ID][cPaintJob] = paintjob;
        CarSystem[ID][cHydro] = hydro;
        CarSystem[ID][cPimped] = pimped;
        CarSystem[ID][cPerma] = perma;
        CarSystem[ID][cRank] = rank;
        CarSystem[ID][cPrice] = price;
        CarSystem[ID][cFileID] = ID;
        CarSystem[ID][cVehicleID] = AddStaticVehicleEx(CarSystem[ID][cModel],CarSystem[ID][cX],CarSystem[ID][cY],CarSystem[ID][cZ],CarSystem[ID][cAngle],CarSystem[ID][cColor1],CarSystem[ID][cColor2], CarSystem[ID][cDelay]);
        CarCount ++;
    }
    else
    {//Invalid Model
        return true;
    }
    return ID;

}
thank you..., and sorry for the bother..
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