AttachObjectToPlayer() - Drop object at sprunk machine..
#7

Its still a bug though,

The fact you can only attach one object is understandable.. But the fact that by using a sprunk it cancels out the object you attached in the script makes it a bug (it stopped holding the object even though i didnt tell it to)..

A bug is a bug, weather it is because of the client code or the pawn code...
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