Fastest way to check proximity?
#1

My gamemode features lots of radioactive areas, sometimes very small ones.

I don't think 100-150 areas with radiation is an exaggeration - so how can I check the players proximity to all of these points the fastest?

I mean, one timer that has to check for this many points and add a certain amount of radiation every second, that'll be lagging, won't it?

Any help on this would be appreciated. Also any faster alternatives than IsPlayerInRangeOfPoint would be nice.
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Fastest way to check proximity? - by CrucixTM - 18.10.2010, 18:04
Re: Fastest way to check proximity? - by Mauzen - 18.10.2010, 18:22

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