17.10.2010, 11:51
(
Последний раз редактировалось RenisiL; 17.10.2010 в 12:11.
)
Top:
After OnGameModeInit:
pawn Код:
# define SKIN_1 (0)
# define SKIN_2 (1)
new
Text:RequestSpawn[ MAX_PLAYERS ]
;
pawn Код:
for(new playerid = 0; playerid <MAX_PLAYERS; playerid++)
{
RequestSpawn[ playerid ] = TextDrawCreate( 300.000000,250.000000," " );
TextDrawFont ( RequestSpawn[ playerid ] , 3 );
TextDrawTextSize( RequestSpawn[ playerid ], 3, 3 );
TextDrawColor ( RequestSpawn[ playerid ] , 0x33AA33AA );
}
pawn Код:
public OnPlayerRequestClass( playerid, classid )
{
SetPlayerClass( playerid, classid );
gPlayerClass[ playerid ] = classid;
switch ( classid )
{
case SKIN_1:
{
TextDrawSetString( RequestSpawn[ playerid] ,"~w~Class: 1" );
}
case SKIN_2:
{
TextDrawSetString( RequestSpawn[ playerid ],"~w~Class: 2" ) ;
}
}
TextDrawShowForPlayer( playerid, RequestSpawn[ playerid ] );
return true;
}