17.10.2010, 01:58
1) did you update your example script
2) you must be using the old include version
3) try updating the example script
4) ok
Here is an updated example script that will end the players mission if they die + some more
2) you must be using the old include version
3) try updating the example script
4) ok
Here is an updated example script that will end the players mission if they die + some more
Код:
#include <a_samp> #include <TruckingMissions> enum TruckingMissionInfo { MissionName[200], bool:UseTrailerCheck, MissionPay, Float:loadx, Float:loady, Float:loadz, Float:unloadx, Float:unloady, Float:unloadz } new TruckingMissionRandom[][TruckingMissionInfo] = { // {"Mission Text", UseTrailerCheck, MissionPay, loadx, loady, loadz, unloadx, unloady, unloadz} /* KEY: ** "Mission Text" = The text the player will see when he/she is doing the mission! ** UseTrailerCheck = Weather or not the mission requires you use a vehile that has a trailer. Ex: Roadtrain with an Artict1 trailer! ** MissionPay = The amount the player will recive for doing there mission! ** loadx, loady, and loadz = The loading coordinates of the loading checkpoint! ** unloadx, unloadx, unloadx = The un-loading coordinates of the unloading checkpoint! */ {"Deliver Holy Water from LVA Freight Depot to LVA Church", true, 10000, 1701.9475,940.5465,10.8203, 1496.2524,772.1427,10.8203}, {"Deliver Junk Car Parts from LVA Freight Depot to Shody Ottos", true, 10000, 1701.9475,940.5465,10.8203, 1727.6351,1812.1750,10.8203} }; new IsPlayerInMission[MAX_PLAYERS] = 0; // We are going to use this to detect when a player is in a mission! main() { print("\n----------------------------------"); print(" [TGG] Trucking Mission Example Script!"); print("----------------------------------\n"); } public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { M_OnPlayerConnect(playerid); IsPlayerInMission[playerid] = 0;// reset return 1; } public OnPlayerDisconnect(playerid, reason) { M_OnPlayerDisconnect(playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp("/work", cmdtext, true)) { new pvehiclemodel = GetVehicleModel(GetPlayerVehicleID(playerid)); if (pvehiclemodel == 403 || pvehiclemodel == 514 || pvehiclemodel == 515) { if (IsPlayerInMission[playerid] == 1) return SendClientMessage(playerid, 0xFF0000AA, ">> You are currently in a mission use \"/cancelmission\" to cancel your current mission!"); // prevents them from starting another mission new string[200]; new rand = random(sizeof(TruckingMissionRandom)); IsPlayerInMission[playerid] = 1; // asign it to 1 becuase there in a mission CreatePlayerMission(playerid, TruckingMissionRandom[rand][UseTrailerCheck], TruckingMissionRandom[rand][MissionPay], TruckingMissionRandom[rand][loadx],TruckingMissionRandom[rand][loady], TruckingMissionRandom[rand][loadz], TruckingMissionRandom[rand][unloadx],TruckingMissionRandom[rand][unloady], TruckingMissionRandom[rand][unloadz]); format(string, sizeof(string), "You are doing mission: %s", TruckingMissionRandom[rand][MissionName]); SendClientMessage(playerid, 0x00FF00FF, string); } else { SendClientMessage(playerid, 0xFF0000AA, "Im sorry but this mission requires that you use a vehicle that can pull a semi trailer Ex: Roadtrain with an Artict1!"); } return 1; } if(!strcmp("/cancelmission", cmdtext, true)) { if (IsPlayerInMission[playerid] == 0) return SendClientMessage(playerid, 0xFF0000AA, "you are not in a mission use \"/work\" to start one!"); // prevents them if there currently not in a mission IsPlayerInMission[playerid] = 0; // resets it so they can start another mission CancelPlayersCurrentMission(playerid); return 1; } return 0; } public OnPlayerDeath(playerid, killerid, reason) { if (IsPlayerInMission[playerid] == 1)// checks to see if a player was in a mission on player death { CancelPlayersCurrentMission(playerid);// cancels player mission IsPlayerInMission[playerid] = 0; // resets the variable so they can start a new mission! } return 1; } public OnPlayerEnterCheckpoint(playerid) { M_OnPlayerEnterCheckpoint(playerid); return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { M_OnPlayerEnterRaceCheckpoint(playerid); return 1; } public OnPlayerFinishMission(playerid) { SendClientMessage(playerid, 0x00FF00FF, "You have completed your mission!"); return 1; }