17.10.2010, 00:53
Quote:
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Ok, thanks. Its working pretty good, but im founded some bugs:
1. When you use /work, its didnt set mission randomly, its set first mission ( in enum ) 2. When you die, checkpoint didnt deleted 3. When you come to checkpoint, its nothing.. I mean: Come at CP, and nothing does.. 4. You can use /work anywhere, not at StartX, Y, Z. |
1) did you use the mission script example I made?
2) there is a callback to end the players current mission but there charged the fee for lost goods! But I released the mission example script does not show you how to do this so I will update it tonight and update it.
3) ?? could you explain this bug further to see if its my include or if its your code.
4) Huh??


