Quote:
Originally Posted by [NoV]LaZ
Maybe:
pawn Код:
if ( !IsPlayerConnected( playerid ) ) return SendClientMessage( playerid, -1, "You are not connected" );
That part does not make any sense.
You can't check if a player is logged in with IsPlayerConnected.
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I just knew somebody was going to comment on that... I have a custom command, IsPlayerConnectedEx, in which I just removed the "Ex" for this situation. I didn't bother with the message.