Creating Fires
#10

pawn Код:
public RandomExplosion(Float: x, Float: y, Float: z, type, Float: radius, Dist) // Dist = Maximum distance from centre point for explosion
{
    CreateExplosion(x + (random(Dist*2+1)-Dist), y + (random(Dist*2+1)-Dist), z, type, radius)
    return 1;
}
pawn Код:
for(new x=0; x < 10; x++)
{
    SetTimerEx("RandomExplosion", 1000*x, 0, "fffifi", 596,1584.2898,-1671.6333,5.6145, 3, 5.0, 5);
}
This is the correct code. The for loop goes inside of wherever it is required.
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Messages In This Thread
Creating Fires - by Don Lidner - 14.10.2010, 01:26
Re: Creating Fires - by Austin - 14.10.2010, 01:30
Re: Creating Fires - by Don Lidner - 14.10.2010, 01:47
Re: Creating Fires - by Don Lidner - 14.10.2010, 22:40
Re: Creating Fires - by MrDeath537 - 14.10.2010, 22:45
Re: Creating Fires - by Austin - 14.10.2010, 22:46
Re: Creating Fires - by Don Lidner - 14.10.2010, 22:46
Re: Creating Fires - by Don Lidner - 14.10.2010, 22:49
Re: Creating Fires - by Cameltoe - 14.10.2010, 22:49
Re: Creating Fires - by Austin - 14.10.2010, 23:03

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