Quote:
Originally Posted by Lenny the Cup
afaik OnPlayerUpdate is only run twice a second per player when on foot, which is equal to 5 milliseconds if you have 100 players active on your server (2x100 = 200 times a second = once every 5 ms right?)
But like you said, C++ wins :/
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Usually ~30 times a second when moving, aiming, or driving.