Which is faster? (Timers)
#5

A point FOR multiple timers: If you have only one timer, you will have to loop through all players, checking if they are connected. But if you create a timer per player on connection you wont have to check if he is connected every time.

But i think one timer is still faster. If you use foreach it is for sure.
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Messages In This Thread
Which is faster? (Timers) - by CrucixTM - 12.10.2010, 06:26
Re: Which is faster? (Timers) - by Rachael - 12.10.2010, 07:14
Re: Which is faster? (Timers) - by General Abe - 12.10.2010, 07:22
Re: Which is faster? (Timers) - by Rachael - 12.10.2010, 08:55
Re: Which is faster? (Timers) - by Mauzen - 12.10.2010, 12:12

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