12.10.2010, 12:12
A point FOR multiple timers: If you have only one timer, you will have to loop through all players, checking if they are connected. But if you create a timer per player on connection you wont have to check if he is connected every time.
But i think one timer is still faster. If you use foreach it is for sure.
But i think one timer is still faster. If you use foreach it is for sure.