Icons...
#9

Quote:
Originally Posted by CrucixTM
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You mean map-icons or pick-ups?
Quote:
Originally Posted by Rachael
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I assume you are talking about pickup icons.

You can easily write a filterscript to preview them, perhaps using CreateObject ( the icon ID will be the same as the object ID )

You could make it as simple or as complicated as you like, using ReturnXYinFromtOfPlayer(), MoveObject() or even SetPlayerHoldingObject() or all of the above. You could even have the filterscriptsave the co-ordinates to a file in scriptfiles.
Hi, I'm talking about the icons that you place in front of buildings for people to enter/exit or /buy /rent etc. The only reason I want to seem them before I place them [i.e make it so it runs in front of me as I place them] is due to the fact that sometimes they are slightly out of place and look akward or they are to high and not level with the other icons etc.

Thanks!
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Messages In This Thread
Icons... - by TheMarGTA - 08.10.2010, 14:39
Re: Icons... - by Mauzen - 08.10.2010, 14:46
Re: Icons... - by TheMarGTA - 08.10.2010, 15:26
Re: Icons... - by TheMarGTA - 08.10.2010, 20:29
Re: Icons... - by TheMarGTA - 09.10.2010, 22:24
Re: Icons... - by TheMarGTA - 10.10.2010, 13:11
Re: Icons... - by CrucixTM - 10.10.2010, 13:17
Re: Icons... - by Rachael - 10.10.2010, 13:18
Re: Icons... - by TheMarGTA - 10.10.2010, 22:00
Re: Icons... - by CrucixTM - 11.10.2010, 11:06

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